Sunny and Omori embrace and Omori disappears, symbolizing that Sunny has finally accepted the truth of what happened. In this ending, Sunny picks up his violin and plays the duet he and Mari were going to play at her piano recital as Sunny's memories, good and bad, flash by on the screen. If you choose to continue, then you'll be able to see the Good Ending. To get the Good Ending, you'll have to fight Basil after waking up in his house for the first time, proceed through Sunny's memories to the final boss with Omori, and then die to reach the Game Over screen. This is not a happy ending, but its surreal blend of emotions is memorably disturbing and to top it off, it pays homage to Yume Nikki, one of the game's clearest inspirations. The credits will play over an animation of Omori falling from the hospital as psychedelic backgrounds flash by and the game's unofficial theme song, "My Time" by Bo En, blares. Walking up to it gives you the option to jump, and the only way to finish the game is to select yes. The only thing you can interact with here is a gap in the railing. Instead of using the Stab command to exit, you'll find a door to the Neighbor's Room, where you'll meet up with Aubrey, Kel, and Hero as you did during the previous segments of the game.īut when you go up the stairs to exit the room, you'll find yourself on the balcony of the hospital, surrounded by fog. Omori embraces him, and Sunny is subsequently erased from existence, symbolizing that Omori has taken over for good. In this ending, Sunny bows his head in defeat. Choosing not to continue will lock you into the Bad Ending. The battle slowly becomes more unsettling and distressing until, finally, you won't be able to heal yourself from here, Omori will always strike a mortal blow, sending you to the Game Over screen. Then he'll confront the final boss: Omori, the personality that Sunny created to protect himself from his memories. While Sunny is unconscious, he'll remember the good times that he had with Mari. Sunny and Basil will fight until they both pass out. Instead, you'll have to go to Basil's room, confronting the boys' trauma head-on. This is the game's most tragic, depressing ending, with both Sunny and Basil losing their lives.įor the rest of Omori's endings, you can't leave Basil's house or go back to sleep after waking up the first time. You'll see Sunny stab himself in his dream when the game cuts back to reality, you'll see that Sunny has stabbed himself in the real world as well, and the game fades to black. If you pick up a knife in the kitchen before going upstairs, then you'll receive the Knife Ending: Sunny will awaken in White Space, and the only way to leave is to use the Stab command from the menu. ![]() The only way to advance the game is to return to Sunny's house and go to sleep. You can examine his room as well, but after doing so the door will disappear, symbolizing Sunny's lost chance at redemption. In both of these endings, Basil will commit suicide if you go back to sleep at Basil's house and wake up again, you'll be able to talk to your friends, who are stricken with grief at his death. If you decide to head home or go back to sleep, you will be locked into one of the two neutral endings. When Sunny wakes up from his dream, you have several choices. Basil, who witnessed the incident, came up with the idea to stage Mari's death as a suicide, and the two boys are irreparably damaged from their actions. Sunny will have a dream that reveals the truth about what happened to his sister, Mari: during an argument, Sunny pushed Mari down the stairs, accidentally killing her. During this part of the game, Sunny will spend his last night in Faraway Town at Basil's house with Kel, Aubrey, and Hero in tow. Your choices during the final sequence of Omori will determine which ending you receive.
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